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- on exitFrame
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "b070.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "b070"
- updateStage()
- end if
- if rollOver(12) then
- puppetSprite(12, 1)
- set the castNum of sprite 12 to cast "b064.roll"
- updateStage()
- else
- set the castNum of sprite 12 to cast "b064"
- updateStage()
- end if
- if rollOver(13) then
- puppetSprite(13, 1)
- set the castNum of sprite 13 to cast "b065.roll"
- updateStage()
- else
- set the castNum of sprite 13 to cast "b065"
- updateStage()
- end if
- if rollOver(14) then
- puppetSprite(14, 1)
- set the castNum of sprite 14 to cast "b066.roll"
- updateStage()
- else
- set the castNum of sprite 14 to cast "b066"
- updateStage()
- end if
- if rollOver(15) then
- puppetSprite(15, 1)
- set the castNum of sprite 15 to cast "b067.roll"
- updateStage()
- else
- set the castNum of sprite 15 to cast "b067"
- updateStage()
- end if
- if rollOver(16) then
- puppetSprite(16, 1)
- set the castNum of sprite 16 to cast "b068.roll"
- updateStage()
- else
- set the castNum of sprite 16 to cast "b068"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-